/*
 * The MIT License (MIT)
 *
 * FXGL - JavaFX Game Library
 *
 * Copyright (c) 2015-2016 AlmasB (almaslvl@gmail.com)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package com.windea.study.fxgl.tankwar

import com.almasb.fxgl.app.*
import com.almasb.fxgl.dsl.*
import com.almasb.fxgl.entity.*
import com.almasb.fxgl.entity.level.text.*
import com.almasb.fxgl.physics.*
import javafx.geometry.*
import javafx.scene.input.*

/**
 * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
 */
class BattleTanksApp : GameApplication() {
	private lateinit var playerComponent: PlayerComponent
	
	override fun initSettings(settings: GameSettings) {
		settings.title = "BattleTanks"
		settings.version = "0.2"
		settings.width = 840
		settings.height = 840
	}
	
	override fun initGame() {
		getGameWorld().addEntityFactory(BattleTanksFactory())
		
		val level = getAssetLoader().loadLevel("level0.txt", TextLevelLoader(84, 84, '0'))
		
		getGameWorld().setLevel(level)
		
		val player = Entity()
		player.boundingBoxComponent.addHitBox(HitBox("BODY", Point2D(10.0, 10.0), BoundingShape.box(54.0, 54.0)))
		player.addComponent(PlayerComponent())
		
		getGameWorld().addEntity(player)
	}
	
	override fun initInput() {
		onKey(KeyCode.W, "Move Up") {
			playerComponent.up()
		}
		
		onKey(KeyCode.S, "Move Down") {
			playerComponent.down()
		}
		
		onKey(KeyCode.A, "Move Left") {
			playerComponent.left()
		}
		
		onKey(KeyCode.D, "Move Right") {
			playerComponent.right()
		}
		
		onKeyDown(KeyCode.F, "Shoot") {
			playerComponent.shoot()
		}
	}
	
	override fun initPhysics() {
		onCollisionBegin(BattleTanksType.BULLET, BattleTanksType.WALL) { bullet: Entity, wall: Entity ->
			bullet.removeFromWorld()
			wall.removeFromWorld()
		}
	}
}

fun main(args: Array<String>) {
	GameApplication.launch(BattleTanksApp::class.java, args)
}
